Original Video:
*This article is an edited version of the script for this video
Creation:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Eloquence:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Glamour:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Lore:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
6: Counterspell, Pass Without Trace
10: Wall of Force, Find Greater Steed
14: Contingency, Conjure Celestial
18: Wish, Maze
Spirits:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Swords:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Mass Healing Word
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll probably want to be attacking most of the time but don’t be afraid to use your spells, on the first turn you’ll definitely want to start with a big concentration spell before you run into the fray.
Expertise:
3rd: Perception, Acrobatics
10th: Investigation, Your Favorite Charisma Skill
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Valor:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Mass Healing Word
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll probably want to be attacking most of the time but don’t be afraid to use your spells, on the first turn you’ll definitely want to start with a big concentration spell before you run into the fray.
Expertise:
3rd: Perception, Acrobatics
10th: Investigation, Your Favorite Charisma Skill
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Whispers:
Race:
Any Race that boosts Charisma, which if you’re using optional rules from Tashas that’s any race
Ability Score Priorities:
#1: Cha
#2: Con
#3: Dex
Equipment:
-Half Plate and Shield(once you have moderately armored)
-Musical Instrument
-d8 Weapon your proficient in(at lower levels this will likely be better than cantrips)
Feats:
4th: Moderately Armored
8th: Resilient Con
12th: Fey Touched: +1 Cha and Bless
16th and 19th: Boost Cha or Con to max if possible
Spells/Tactics:
Cantrips: Minor Illusion, Vicious Mockery, Mage Hand, Message
1st: Healing Word, Command, Silvery Barbs
2nd: Aid, Phantasmal Force, Locate Object
3rd: Hypnotic Pattern, Dispel Magic
4th: Polymorph, Dimension Door
5th: Rary’s Telepathic Bond, Synaptic Static
6th: Heroes’ Feast
7th: Forcecage
8th: Feeblemind
9th: True Polymorph
In general, you’ll want to start with a big concentration spell on your first turn and then on turns thereafter use other spells and class features as you see fit to buff, debuff, control, or deal damage.
Expertise:
3rd: Perception, Your Favorite Charisma Skill
10th: Investigation, Acrobatics
Magical Secrets:
10: Wall of Force, Find Greater Steed
14: Counterspell, Contingency
18: Wish, Maze
Like what you see here? Consider supporting us on Patreon, https://www.patreon.com/Arbitrary20. You'll receive early access to guides like this one and each month we release a D&D 5e homebrew pack containing:
-A subclass
-A magic item, 2 different kinds of printable cards are provided
-A feat
-A spell, a printable handout is provided
-A wild card, which is additional homebrew content we make each month that could be just about anything. An additional subclass, an adventure, etc.
-You'll get access to all the previous homebrew packs as well
We hope you'll consider supporting but regardless we appreciate you reading this guide and/or watching the video on it and hope you found it helpful!
Comments