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Quick Builds for Every Druid Subclass in D&D 5e

Updated: Sep 25, 2023

Original Video:


*This article is an edited version of the script for this video


Dreams:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Land:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Subclass:

Bonus Cantrip: Shape Water

Circle: Arctic, Mountain or Underdark


Moon:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips or wild shape to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Shepherd:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Spores:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Stars:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Shape Water, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals, Revivify, Plant Growth

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


Wildfire:


Race: Any race that boosts Wis, if you can use optional rule from Tasha’s to customize your origin this can be any race


Ability Score Priorities:

#1: Wis

#2: Con

#3: Dex


Equipment:

Hide Armor

Shield

Druidic Focus


Feats:

4th: Fey Touched: +1 Wis and Command or Silvery Barbs

8th: Resilient: Con

12th: War Caster

16th and 19th: Boost Wis and/or Con


Spells/Tactics:

Cantrips: Guidance, Thorn Whip, Druidcraft, Resistance

1st: Absorb Elements, Goodberry, Healing Word, Entangle

2nd: Locate Object, Pass Without Trace

3rd: Aura of Vitality, Dispel Magic, Conjure Animals

4th: Conjure Woodland Beings, Divination, Polymorph

5th: Antilife Shell, Commune with Nature, Greater Restoration, Scrying

6th: Conjure Fey, Heal, Heroes’ Feast, Transport via Plants

7th: Fire Storm, Plane Shift

8th: Animal Shapes

9th: Shapechange, Foresight


In terms of tactics in combat, you’ll usually want to start off with a big concentration spell and then on rounds thereafter use your cantrips to deal damage, use your healing spells to heal allies back up when they go unconscious, and throw in the other utility spells and class features as needed.


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