Original Video:
*This article is an edited version of the script for this video
Race: Aasimar from Monsters of the Multiverse
-Celestial Revelation: Necrotic Shroud
Background: Strixhaven(if allowed)
Ability Scores(Point Buy):
Str: 15(+1)
Dex: 8
Con: 15(+1)
Int: 8
Wis: 8
Cha: 15(+1)
If rolling for ability scores prioritize Cha, Str, and Con in that order
Ideal Equipment:
-Any d8 one-handed weapon
-Shield
-Plate Armor
-Arcane Focus
Level 1: Paladin 1
-Lay on Hands
-Divine Sense
Level 2: Warlock 1
-Otherworldly Patron: Undead
–Form of Dread: Main/Most consistent way of frightening enemies
-Spells: Booming Blade, Eldritch Blast, Bane, Hex
Level 3: Warlock 2
-Spells: Armor of Agathys
-Invocations: Agonizing Blast, Repelling Blast or maybe Devil’s Sight
Level 4: Paladin 2
-Spells: Bless, Cure Wounds, Command(Maybe Shield of Faith)
-Divine Smite
-Fighting Style: Defense or Dueling(Maybe Blessed Warrior for utility)
Level 5: Paladin 3
-Sacred Oath: Oathbreaker
—Oath Spells: Hellish Rebuke may be good in some cases
—Channel Divinity: Control Undead will be good in certain situations. Dreadful Aspect will be one of our main ways to frighten and thus control our enemies.
-Harness Divine Power
-2 Eldritch Blast beams
Level 6: Paladin 4
-ASI or Feat: War Caster
Level 7: Paladin 5
-Extra Attack
-2nd level spells: Find Steed, Aid, Lesser Restoration
Level 8: Paladin 6
-Aura of Protection
Level 9: Paladin 7
-Aura of Hate
Note:
-If your campaign will end around level 11 I would just take paladin to level 9 to at least pick up animate dead
Level 10: Sorcerer 1
-Spells: Green Flame Blade, Guidance, Spare The Dying, Maybe Lightning Lure. Shield, Silvery Barbs
-Sorcerous Origin: Divine Soul
—Favored By The Gods
—Cure Wounds or Bless for free spell
Level 11: Sorcerer 2
-Font of Magic
-Spells: Absorb Elements
Level 12: Sorcerer 3
-Metamagic
—Subtle Spell, Quickened Spell or Seeking Spell(is a bit expensive)
-Spells: Healing Word or Spiritual Weapon
Level 13: Sorcerer 4
ASI or Feat: +2 Cha
Level 14: Sorcerer 5
-Magical Guidance
-Spells: Spirit Guardians, Animate Dead
Level 15: Sorcerer 6
-Empowered Healing
-Spells: Counterspell, or Aura of Vitality or Mass Healing Word
Level 16: Sorcerer 7
-4th Level Spells
Level 17: Sorcerer 8
-ASI or Feat: +2 Cha
Level 18: Sorcerer 9
-5th Level Spells: Synaptic Static(good debuff)
Level 19: Sorcerer 10
-Additional Metamagic: Whichever you didn’t take at 3 or maybe heightened spell now that we have big spells
Level 20: Sorcerer 11
-Spells: Create Undead
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